Wednesday, February 12, 2014

Season 1 and the Flying Punch



Everyone can understand the argument that bad games can happen to good people.  It doesn’t help when you’re IN that bad game, but it was enough to get 8 coaches to adopt a “Ok, I’ll give it another chance to see how it goes” attitude for Week 2.  The pairings were unrecognizable, including two restarts facing off, but the games sorted themselves out in a relatively bloodless way.  Coaches began to see some of the depth of the system and getting their arms around calculating assists and dodging modifiers and the game started “clicking.”  The average # of games played at this point (not including myself) was about 4.  I had only scheduled a 5-week season, learning my lesson from my earlier Cyanide league when I thought SEVEN games was a short season, and I figured even this was asking a lot of people brand new to a game like Blood Bowl.  Unlike the PC game these games were still running 3.5 – 4.5 hours plus travel of course, with some of the slower coach matchups running long into the night.

Well, this was the best group of coaches ever gathered under one roof to play this accursed game, so they weren’t about to get waylaid by a time commitment even if it was far in excess of my empty promises.  Weeks started picking up and then flying, and just like that, Week 5 was upon us.  I had thought the Championship was guaranteed between my Nurgle and the game store owner’s Norse, regardless of Week 4 result.  As I learned before the final game of Week 4, I thought wrong.  My chance at a rematch (and revenge) was in the ex-Wood Elf coach's hands.

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